# It returns "smth" every second and "win" (if all buttons were clicked) or "lose" (if time was up) Key "K_KP_ENTER" action Hide("nonexistent_screen") Key "K_RETURN" action Hide("nonexistent_screen") Key "K_DOWN" action Hide("nonexistent_screen") Key "K_UP" action Hide("nonexistent_screen") Key "K_RIGHT" action Hide("nonexistent_screen") Key "K_LEFT" action Hide("nonexistent_screen") # It is better to operate this game with mouse only, so just disable cursor and enter keys # ATL transform that will rotate our displayables to "roto_var" degrees To run these games you need to copy/paste the code (in script.rpy or in separate rpy-file), then you can add a mainmenu button to run itĬode: Select all transform roto_transform (roto_var): Yet another implementation of classic game (with moves counter and autosolver)Ĭlassic logic game - move balls on the board to form straight lines, 5 or more balls in a line are removed. Yet another simple game where player ought to press buttons to win. Two RPG-style battle games that are not so fancy and code-wise, but I hope will help people to understand the basics. Player must find differences between two similar looking images.Ĭlassic fifteen game or kind of puzzle if an image is used (the amount of tiles can be customized). Player must turn cards to find pairs (or triplets, quadruplets). Player must click some buttons in predefined order before time gone. No programming skills are required, just your imagination and nice graphics.)) Here they are - some rather simple minigames that were made using only standard SL functionality.
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